![]() Jamaica was rolling solid, and were it not for a mild trip up on the last hurdle, would have taken two bronzes on the way to the lone field event. After a little work, we managed to come in a respectable third in the 100 meters. This was pretty much a standard for the racing events, and while we would have to include the left trigger to leap hurdles, we quickly discovered that focusing on the face buttons instead of rocking the analog stick would cause us to lose precious time during practice sessions. However, Beijing 2008 does manage to distance itself from previous sporting events games, including breaking with the familiar button mashing that made Track & Field a classic in the genre (not to mention a hand cramping torture exercise.) Chris' preview pointed out some of these differences, such as building up a power bar to get a good jump out of the blocks. To test our skills, we found ourselves competing in six separate events: 100 Meter Dash, 110 Meter Hurdles, Javelin, Rings, Uneven Bars and the Butterfly. While we weren't able to see whether it would post a record breaking time or distance (no one during the session broke one of these marks), we did notice that the game tracks your personal best at an event and keeps it in mind with every performance. Beijing 2008 will feature competitions for up to eight players online with leaderboards for the game broken up by medals won. ![]() Needless to say, when it came time for us to choose our countries, we were "feeling da riddim" as we chose the island nation and waited for everyone else to make their selections. Having never played the title before, we felt a little like the Jamaican Bobsled team from Cool Runnings – we had a feeling that we could pick up the controls of the title relatively well, but placing on the medal stand might be a bit ambitious for our first time. ![]()
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